NOT_UPDATED: This is if Synapse X detects an autoupdate but is not marked as updated yet (this usually will happen if Synapse is not updated yet, its the same as the load event)įAILED_TO_UPDATE: If an error happens during auto-updating. NOT_RUNNING_LATEST_VER -> NOT_RUNNING_LATEST_VER_UPDATING: This is the new event to say an autoupdate is happening. Added a few events into attaching for this: Added the inline auto-update system to sxlib - this is auto done with SxLib.Attach(). Added syn.request - This function is the same as HttpService:RequestAsync, but with a few extra features: : This now allows you to specify a range of algorithms to hash your text with. : This now allows you to specify a range of algorithms to encrypt/decrypt your text with. You should use this to get a key for the custom methods. Use ('password', x) to get a string with x bytes from the password. Use (x) to get a string with x cryptographically random bytes. : Added function to get secure random bytes. Autoexec will now always execute before ReplicatedFirst if you attach before the game loads.
Hopefully we won't get 3+ crashes a minute now :^) Hopefully improved injection and teleport stability by a lot.